"The Witness is a game all about perspectives." – Joseph Anderson I love The Witness. Typically, this sentence would be followed by "I also hate The Witness," and while I certainly do see merit in the critiques of its flaws, unfortunately, I do not share the same sentiment. I love The Witness, period. However, for the longest time, I had spent wondering why people were so conflicted about The Witness. I have seen countless reviews, thoughts, and opinions online, coming from people so clearly torn on this game and how they feel about it. At first, I chalked it up to "gameplay good, narrative bad," as is the dichotomy in many things with mixed reception, and it held up for a while — the puzzles were creative, enticing; the narrative was pointless, pretentious, with no payoff. But something kept tugging on my mind about this shoddy explanation I had pieced for myself. It felt off . The puzzles weren't always creative or enticing, for in some cases they ...
A deep dive into the wide world of indie games. A blog by CookieJar.