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Showing posts from May, 2026

Four Short Filipino Indie Games!

The Philippines is a country that's almost impossible to love. It is perhaps the embodiment of wasted potential; worms ate the country inside-out, and now it's exiting the global sphincter as a massive piece of shit.   This can be seen in the country's gaming ""industry"". Despite brimming with talent, the nation as of yet still sees 'gaming' as equivalent to 'gambling sites' and 'offshore' or 'outsourced work'. As the country's potential economic growth gets continuously squandered by political powers, the potential of the country as an artistic forefront is squandered by the overwhelming cultural powers brought by the globalized world. The path that a creative must walk in this nation hangs in the balance. It is our imperative to pull ourselves forward by the bootstraps. Therefore, as a Filipino game developer myself, it is my prime mission to seek out, participate with, and contribute to the local gaming scene, one ...

Planescape: Torment - Review and Analysis

NOTE: This review   contains minor spoilers, but torment is best experienced blind.   The college semester is over, and I can finally start writing again. Let me tell you all of a game I'd been playing over the past two weeks.   1. The game logo on Steam.   Black Isle Studio's, Interplay's, and later Beamdog's[1]  Planescape: Torment  is a 1999 CRPG "cult classic." It was published during the so-called 'golden age' of CRPGs, primarily isometric CRPGs. It runs on the same  Infinity Engine  that powered Larian's  Baldur's Gate , and it, too, is a DND-based game, set in the obscure campaign setting of Planescape . However, unlike BG1,  Torment  is far more story-driven. In it I played as an immortal man, The Nameless One (TNO), who woke up alive in a mortuary for the dead. Throughout the game, I spent my time figuring out everything I could about TNO's nature. Why is TNO immortal? What was his life before his first death? How could he ...